<?xml version="1.0" encoding="UTF-8"?>
<oakxmlfile>
	<struct name="obje">
		<short name="flags" />
		<short_world name="gravity" />
		<short_fixed name="elasticity" />
		<short_world name="terminal_velocity" />
		<short_fixed name="vitality_lower_bound" />
		<short_fixed name="vitality_delta" lower_bound="vitality_lower_bound"/>
		<short_fixed name="scale_lower_bound" />
		<short_fixed name="scale_delta" lower_bound="scale_lower_bound"/>
		<short_fixed name="effect_modifiers" count="16" />
		<short_fixed name="minimum_damage" />
		<padding count="14" />
	</struct>
	<structedit struct="obje" stretch="true" layout="horizontal" alignchildren="true">
		<frame layout="table" stretch="true" text="Parameters">
			<row>
				<label text="Gravity (WU/Tickts^2): " />
				<item target="gravity" />
			</row>
			<row>
				<label text="Terminal Velocity:" />
				<item target="terminal_velocity" />
			</row>
			<row>
				<label text="Elastic Coefficient" />
				<item target="elasticity" />
			</row>
			<row>
				<label text="Minimum Vitality: " />
				<item target="vitality_lower_bound" />
			</row>
			<row>
				<label text="Maximum Vitality: " />
				<item target="vitality_delta" />
			</row>
			<row>
				<label text="Minimum Scale: " />
				<item target="scale_lower_bound" />
			</row>
			<row>
				<label text="Maximum Scale: " />
				<item target="scale_delta" />
			</row>
			<row>
				<label text="Minimum Damage: " />
				<item target="minimum_damage" />
			</row>
		</frame>
		<frame text="Bonus Effect Modifiers" layout="table" stretch="true" alignchildren="true">
			<row>
				<label text="Slashing Damage:" />
				<item target="effect_modifiers" index="0"/>
			</row>
			<row>
				<label text="Kinetic Damage:" />
				<item target="effect_modifiers" index="1" />
			</row>
			<row>
				<label text="Explosive Damage:" />
				<item target="effect_modifiers" index="2" />
			</row>
			<row>
				<label text="Eletric Damage:" />
				<item target="effect_modifiers" index="3" />
			</row>
			<row>
				<label text="Fire Damage:" />
				<item target="effect_modifiers" index="4" />
			</row>
			<row>
				<label text="Paralysis Damage:" />
				<item target="effect_modifiers" index="5" />
			</row>
			<row>
				<label text="Stone:" />
				<item target="effect_modifiers" index="6" />
			</row>
			<row>
				<label text="Gas Damage:" />
				<item target="effect_modifiers" index="7" />
			</row>
			<row>
				<label text="Confusion:" />
				<item target="effect_modifiers" index="8"/>
			</row>
		</frame>
		<frame text="Flags" layout="table" stretch="true">
			<row>
				<item target="flags" bit="0" text="Draw Selection Box" />
			</row>
			<row>
				<item target="flags" bit="1" text="Draw Vitality Box" />
			</row>
			<row>
				<item target="flags" bit="2" text="Maintains Constant Height Above Mesh" />
			</row>
			<row>
				<item target="flags" bit="3" text="Ignore Model and Object Collisions" />
			</row>
			<row>
				<item target="flags" bit="4" text="Object is Solid" />
			</row>
			<row>
				<item target="flags" bit="5" text="Object Cannot Be Deflected" />
			</row>
			<row>
				<item target="flags" bit="6" text="Object Ignores Area of Effect Damage" />
			</row>
			<row>
				<item target="flags" bit="7" text="Object Not Accelerated by Damage" />
			</row>
		</frame>
	</structedit>
</oakxmlfile>