<?xml version="1.0" encoding="utf-8" ?>
<oakxmlfile>
	<struct name="scen">
		<long name="flags" />
		<tag name="collection_reference_tag" group="core"/>
		<tag name="object_tag" group="obje"/>
		<tag name="projectile_tag" group="proj"/>
		<short name="valid_netgame_scoring_type"/>
		<short name="netgame_flag_number"/>
		<padding count="4"/>
		<tag name="projectile_group_tags" count="4" group="prgr"/>
		<sequence_index name="sequence_indexes" count="6"/>
		<short name="model_permutation_delta"/>
		<padding count="58"/>
		<short name="projectile_group_types" count="4"/>
		<short name="collection_refference_index"/>
		<short name="impact_projectile_group_type"/>
		<short name="object_type"/>
		<short name="projectile_group"/>
	</struct>
		
	<structedit struct="scen" layout="horizontal">
		<frame stretch="true" alignchildren="true"> <!-- left column-->
			<frame layout="table" stretch="true" text="Tags">
				<row>
					<label text="Collection Reference: " />
					<item target="collection_reference_tag" />
				</row>
				<row>
					<label text="Projectile:" />
					<item target="projectile_tag" />
				</row>
				<row>
					<label text="Object Tag:" />
					<item target="object_tag" />
				</row>
				<row>
					<label text="Impact:" />
					<item target="projectile_group_tags" index="0"/>
				</row>
				<row>
					<label text="Detonation:" />
					<item target="projectile_group_tags" index="1"/>
				</row>
			</frame>
			<frame layout="table" stretch="true" text="Sequences">
				<row>
					<label text="Undamaged:" />
					<item target="sequence_indexes" index="0" tag="collection_reference_tag"/>
				</row>
				<row>
					<label text="Ruined:" />
					<item target="sequence_indexes" index="1" tag="collection_reference_tag"/>
				</row>
			</frame>
		</frame>
		<frame stretch="true" alignchildren="true"> <!-- middle column-->
			<frame text="Netgame" layout="table" stretch="true">
				<row>
					<item target="flags" bit="3" text="Is Netgame Flag" />
				</row>
				<row>
					<label text="Scoring Type:" />
					<item target="valid_netgame_scoring_type" />
				</row>
				<row>
					<label text="Flag Number:" />
					<item target="netgame_flag_number" />
				</row>
			</frame>
			<frame text="Flags" layout="table" stretch="true">
				<row>
					<item target="flags" bit="0" text="Is Solid" />
				</row>
				<row>
					<item target="flags" bit="1" text="Has Random Facing" />
				</row>
				<row>
					<item target="flags" bit="2" text="Is Large Object" />
				</row>
				<row>
					<item target="flags" bit="4" text="Respects Monster Visibilty" />
				</row>
				<row>
					<item target="flags" bit="5" text="Adjusts Model Permutation" />
				</row>
				<row>
					<label text="      Model Permutataion Delta:" />
					<item target="model_permutation_delta" />
				</row>
				<row>
					<item target="flags" bit="6" text="Animates" />
				</row>
				<row>
					<item target="flags" bit="7" text="Marks Terrain Impassable" />
				</row>
				<row>
					<item target="flags" bit="8" text="Affects Model Animation Frame" />
				</row>
				<row>
					<item target="flags" bit="9" text="Destruction Starts Model Animation" />
				</row>
			</frame>
		</frame>
	</structedit>
</oakxmlfile>